AI Insights · Timothy · October 2024
Otome Games Performance in Oman Q3 2024
Explore the Q3 2024 performance of top Otome games in Oman, with insights into downloads, revenue, and active users.
In the third quarter of 2024, the Otome game genre in Oman showcased varied performance metrics across the top five applications, as reported by Sensor Tower. Here's a detailed look at how these games fared on a unified platform encompassing both iOS and Android.
Love and Deepspace published by INFOLD PTE. LTD. displayed a notable fluctuation in weekly revenue, peaking at $753 in early August before settling around $210 by the end of September. Weekly downloads saw a high of 282 in mid-July, tapering off to 98 by the quarter's close. The game maintained a robust user base, with active users climbing from 321 at the start of July to 628 by the end of September.
Obey Me! - Anime Otome Sim - from NTT Solmare experienced a steady revenue flow, hovering between $33 and $61 throughout the quarter. Despite minimal weekly downloads, the game sustained a consistent active user count, starting at 39 and slightly decreasing to 34 by late September.
My Forged Wedding: PARTY by Voltage Inc. observed a relatively stable revenue pattern, ranging from $20 to $34, without any new downloads reported during the quarter.
Otomania, developed by Genius Inc., showed sporadic revenue spikes, with a high of $88 in late September. The download numbers were negligible, indicating a focus on existing user engagement.
Lastly, Tears of Themis from COGNOSPHERE PTE. LTD. recorded a fluctuating revenue, peaking at $48 twice during the quarter. No new downloads were noted, suggesting the game relies on a loyal user base for its revenue.
These insights, powered by Sensor Tower, highlight the dynamic nature of the Otome game market in Oman, with each app demonstrating unique trends in user engagement and monetization. For more detailed analytics and trends, visit Sensor Tower for comprehensive insights.